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<channel>
	<title>Computer Chess Programming</title>
	<link>http://chess.verhelst.org</link>
	<description></description>
	<pubDate>Tue, 03 Jul 2007 13:54:24 +0000</pubDate>
	<generator>http://wordpress.org/?v=1.5.2</generator>
	<language>en</language>

		<item>
		<title>15th World Computer Chess Championship</title>
		<link>http://chess.verhelst.org/2007/07/03/15th-world-computer-chess-championship/</link>
		<comments>http://chess.verhelst.org/2007/07/03/15th-world-computer-chess-championship/#comments</comments>
		<pubDate>Tue, 03 Jul 2007 13:52:53 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
	<category>Computer-Computer</category>
		<guid>http://chess.verhelst.org/2007/07/03/15th-world-computer-chess-championship/</guid>
		<description><![CDATA[	The 15th World Computer Chess Championship has been held from 11-18 june in Amsterdam. It was won by Rybka. Complete results are in the following table.

	
		
			Pos 
			Score 
			Program 
			Opponent 
		
		
			1 
			2 
			3 
			4 
			5 
			6 
			7 
			8 
			9 
			10 
			11 
			12 
		
		
			1 
			 10.0 
			 Rybka 
			 X 
			 = 
			 = 
			 1 
			 [...]]]></description>
			<content:encoded><![CDATA[	<p>The <a href="http://www.grappa.univ-lille3.fr/icga/tournament.php?id=173">15th World Computer Chess Championship</a> has been held from 11-18 june in Amsterdam. It was won by Rybka. Complete results are in the following table.</p>

	<table>
		<tr>
			<th rowspan="2">Pos </th>
			<th rowspan="2">Score </th>
			<th rowspan="2">Program </th>
			<th colspan="12">Opponent </th>
		</tr>
		<tr>
			<th>1 </th>
			<th>2 </th>
			<th>3 </th>
			<th>4 </th>
			<th>5 </th>
			<th>6 </th>
			<th>7 </th>
			<th>8 </th>
			<th>9 </th>
			<th>10 </th>
			<th>11 </th>
			<th>12 </th>
		</tr>
		<tr>
			<th>1 </th>
			<td> 10.0 </td>
			<td> Rybka </td>
			<td> X </td>
			<td> = </td>
			<td> = </td>
			<td> 1 </td>
			<td> 1 </td>
			<td> 1 </td>
			<td> 1 </td>
			<td> 1 </td>
			<td> 1 </td>
			<td> 1 </td>
			<td> 1 </td>
			<td> 1 </td>
		</tr>
		<tr>
			<th>2 </th>
			<td> 9.0 </td>
			<td> Zappa </td>
			<td> = </td>
			<td> X </td>
			<td> 1 </td>
			<td> = </td>
			<td> 1 </td>
			<td> = </td>
			<td> = </td>
			<td> 1 </td>
			<td> 1 </td>
			<td> 1 </td>
			<td> 1 </td>
			<td> 1 </td>
		</tr>
		<tr>
			<th>3 </th>
			<td> 7.5 </td>
			<td> Loop </td>
			<td> = </td>
			<td> 0 </td>
			<td> X </td>
			<td> 0 </td>
			<td> = </td>
			<td> 1 </td>
			<td> 1 </td>
			<td> 1 </td>
			<td> = </td>
			<td> 1 </td>
			<td> 1 </td>
			<td> 1 </td>
		</tr>
		<tr>
			<th>4 </th>
			<td> 7.0 </td>
			<td> Shredder </td>
			<td> 0 </td>
			<td> = </td>
			<td> 1 </td>
			<td> X </td>
			<td> 0 </td>
			<td> = </td>
			<td> = </td>
			<td> 1 </td>
			<td> = </td>
			<td> 1 </td>
			<td> 1 </td>
			<td> 1 </td>
		</tr>
		<tr>
			<th>5 </th>
			<td> 7.0 </td>
			<td> GridChess </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> = </td>
			<td> 1 </td>
			<td> X </td>
			<td> = </td>
			<td> 1 </td>
			<td> = </td>
			<td> 1 </td>
			<td> = </td>
			<td> 1 </td>
			<td> 1 </td>
		</tr>
		<tr>
			<th>6 </th>
			<td> 6.0 </td>
			<td> Deep Sjeng </td>
			<td> 0 </td>
			<td> = </td>
			<td> 0 </td>
			<td> = </td>
			<td> = </td>
			<td> X </td>
			<td> = </td>
			<td> = </td>
			<td> 1 </td>
			<td> = </td>
			<td> 1 </td>
			<td> 1 </td>
		</tr>
		<tr>
			<th>7 </th>
			<td> 5.0 </td>
			<td> Jonny </td>
			<td> 0 </td>
			<td> = </td>
			<td> 0 </td>
			<td> = </td>
			<td> 0 </td>
			<td> = </td>
			<td> X </td>
			<td> 1 </td>
			<td> 0 </td>
			<td> = </td>
			<td> 1 </td>
			<td> 1 </td>
		</tr>
		<tr>
			<th>8 </th>
			<td> 4.5 </td>
			<td> Diep </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> = </td>
			<td> = </td>
			<td> 0 </td>
			<td> X </td>
			<td> 1 </td>
			<td> = </td>
			<td> 1 </td>
			<td> 1 </td>
		</tr>
		<tr>
			<th>9 </th>
			<td> 4.0 </td>
			<td> The Baron </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> = </td>
			<td> = </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 1 </td>
			<td> 0 </td>
			<td> X </td>
			<td> 1 </td>
			<td> 0 </td>
			<td> 1 </td>
		</tr>
		<tr>
			<th>10 </th>
			<td> 3.5 </td>
			<td> IsiChess </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> = </td>
			<td> = </td>
			<td> = </td>
			<td> = </td>
			<td> 0 </td>
			<td> X </td>
			<td> = </td>
			<td> 1 </td>
		</tr>
		<tr>
			<th>11 </th>
			<td> 2.5 </td>
			<td> The King </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 1 </td>
			<td> = </td>
			<td> X </td>
			<td> 1 </td>
		</tr>
		<tr>
			<th>12 </th>
			<td> 0.0 </td>
			<td> micro-Max </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> X </td>
		</tr>
	</table>

	<p>The <a href="http://www.grappa.univ-lille3.fr/icga/tournament.php?id=177">Blitz Championship</a> was won by Shredder:</p>

	<table>
		<tr>
			<th rowspan="2">Pos </th>
			<th rowspan="2">Score </th>
			<th rowspan="2">Program </th>
			<th colspan="8">Opponent </th>
		</tr>
		<tr>
			<th>1 </th>
			<th>2 </th>
			<th>3 </th>
			<th>4 </th>
			<th>5 </th>
			<th>6 </th>
			<th>7 </th>
			<th>8 </th>
		</tr>
		<tr>
			<th>1 </th>
			<td> 6.0 </td>
			<td> Shredder </td>
			<td> X </td>
			<td> = </td>
			<td> 1 </td>
			<td> = </td>
			<td> 1 </td>
			<td> 1 </td>
			<td> 1 </td>
			<td> 1 </td>
		</tr>
		<tr>
			<th>2 </th>
			<td> 5.0 </td>
			<td> Rybka </td>
			<td> = </td>
			<td> X </td>
			<td> = </td>
			<td> = </td>
			<td> = </td>
			<td> 1 </td>
			<td> 1 </td>
			<td> 1 </td>
		</tr>
		<tr>
			<th>3 </th>
			<td> 4.5 </td>
			<td> Zappa </td>
			<td> 0 </td>
			<td> = </td>
			<td> X </td>
			<td> = </td>
			<td> 1 </td>
			<td> = </td>
			<td> 1 </td>
			<td> 1 </td>
		</tr>
		<tr>
			<th>4 </th>
			<td> 4.0 </td>
			<td> GridChess </td>
			<td> = </td>
			<td> = </td>
			<td> = </td>
			<td> X </td>
			<td> = </td>
			<td> 1 </td>
			<td> 0 </td>
			<td> 1 </td>
		</tr>
		<tr>
			<th>5 </th>
			<td> 3.5 </td>
			<td> Deep Sjeng </td>
			<td> 0 </td>
			<td> = </td>
			<td> 0 </td>
			<td> = </td>
			<td> X </td>
			<td> = </td>
			<td> 1 </td>
			<td> 1 </td>
		</tr>
		<tr>
			<th>6 </th>
			<td> 3.0 </td>
			<td> Jonny </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> = </td>
			<td> 0 </td>
			<td> = </td>
			<td> X </td>
			<td> 1 </td>
			<td> 1 </td>
		</tr>
		<tr>
			<th>7 </th>
			<td> 2.0 </td>
			<td> Loop </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 1 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> X </td>
			<td> 1 </td>
		</tr>
		<tr>
			<th>8 </th>
			<td> 0.0 </td>
			<td> micro-Max </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> 0 </td>
			<td> X </td>
		</tr>
	</table>]]></content:encoded>
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	</item>
		<item>
		<title>Excalibur Grandmaster Review</title>
		<link>http://chess.verhelst.org/2007/06/06/excalibur-grandmaster-review/</link>
		<comments>http://chess.verhelst.org/2007/06/06/excalibur-grandmaster-review/#comments</comments>
		<pubDate>Wed, 06 Jun 2007 05:17:25 +0000</pubDate>
		<dc:creator>baron</dc:creator>
		
	<category>Human-Computer</category>
		<guid>http://chess.verhelst.org/2007/06/06/excalibur-grandmaster-review/</guid>
		<description><![CDATA[The Rolls Royce of chess computers has had a good run. Does it still hold the badge with Novag's new baby?]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.chessbaron.co.uk" title="computer chess"><img src="http://www.chessbaron.co.uk/gallery/CMD2005/CMD2005.jpg" alt="Excalibur Grandmaster Chess Computer" /></a><br />
The Excalibur Grandmaster is an example of a great <a href="http://www.chessbaron.co.uk">chess computer</a> that feel great and peforms like Kasparov on steroids. The feel of the thing &#8211; the size of the thing &#8211; and the weighted full size pieces are it&#8217;s strengths. We&#8217;ll come to the weaknesses in a moment. After setting up the board and turning on &#8211; the machine immediately feels right. This is <a href="http://www.chessbaron.co.uk">electronic chess</a> at it best. The size helps, a full tournament board with full size tournament pieces. Moving a piece from square to square is immediately reassuring through the &#8216;beep&#8217; uttered by the chess machine  (the sound changes for incorrect movements). No pressing down to activate the press sensory mechanism &#8211; it doesn&#8217;t have that limitation &#8211; the reed switch underneath the board top surface &#8211; one per square &#8211; picks up the abscence of magnetic pull and throws the software into a &#8216;from&#8217; mode, paired with the &#8216;to&#8217; mode when placed down onto the next square. No extra pressure, no typing in the move, the computer takes care of it all. With a maximum elo of over 2000 &#8211; you&#8217;ll have to play like a grand master to beat this grandmaster.</p>

	<p>The weaknesses? It&#8217;s plastic. Novag&#8217;s new Citrine is all wood. But we expect our silicon oponent to be a little unnatural. However &#8211; plastic is plastic &#8211; for the price they could have made it in graphite.  Also the booklet is a little dated. Come on Excalibur &#8211; it&#8217;s not the 1970&#8217;s &#8211; change the picture on the book! Another weakness is the fundamental technology of the reed switches &#8211; they are just too prone to failure through even minor drops. They are reasonably easily repaired, but the carriage to and from a repairer for modern electronics is too much for a machine that may realise further reed switch failure. This aspect of the machine isn&#8217;t just sub-optimal &#8211; it&#8217;s stupid of Excalibur &#8211; they&#8217;re stuck in last century&#8217;s electronics and user guides but with up-to-date software, reflective of the companies clash of values in customer service &#8211; truly awful.</p>

	<p>Overall &#8211; still a Rolls Royce of a <a href="http://www.chessbaron.co.uk">computer chess game</a> &#8211; but come on Excalibur &#8211; move into 2007!</p>]]></content:encoded>
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	</item>
		<item>
		<title>Computer Chess World Championship in Amsterdam</title>
		<link>http://chess.verhelst.org/2007/05/31/computer-chess-world-championship-in-amsterdam/</link>
		<comments>http://chess.verhelst.org/2007/05/31/computer-chess-world-championship-in-amsterdam/#comments</comments>
		<pubDate>Thu, 31 May 2007 15:50:14 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
	<category>Computer-Computer</category>
		<guid>http://chess.verhelst.org/2007/05/31/computer-chess-world-championship-in-amsterdam/</guid>
		<description><![CDATA[	The 15th world computer chess championship will be held in the Science Park in Amsterdam, The Netherlands, from June 11th until June 18th. Shredder will compete trying to win his 12th computer chess world champion title. All games of Shredder will be transmitted live on shredderchess.com.]]></description>
			<content:encoded><![CDATA[	<p>The 15th world computer chess championship will be held in the Science Park in Amsterdam, The Netherlands, from June 11th until June 18th. Shredder will compete trying to win his 12th computer chess world champion title. All games of Shredder will be transmitted live on <a href="http://www.shredderchess.com/">shredderchess.com</a>.</p>]]></content:encoded>
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	</item>
		<item>
		<title>Sigma Chess 6.1.4 HIARCS 11</title>
		<link>http://chess.verhelst.org/2007/04/12/sigma-chess-614-hiarcs-11/</link>
		<comments>http://chess.verhelst.org/2007/04/12/sigma-chess-614-hiarcs-11/#comments</comments>
		<pubDate>Thu, 12 Apr 2007 08:50:42 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
	<category>Mac</category>
		<guid>http://chess.verhelst.org/2007/04/12/sigma-chess-614-hiarcs-11/</guid>
		<description><![CDATA[	Hiarcs announced a new version of Sigma Chess with HIARCS 11.]]></description>
			<content:encoded><![CDATA[	<p>Hiarcs announced a new version of <a href="http://www.hiarcs.com/mac_chess_hiarcs.htm">Sigma Chess with <span class="caps">HIARCS</span> 11</a>.</p>]]></content:encoded>
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	</item>
		<item>
		<title>Chess Diagrams</title>
		<link>http://chess.verhelst.org/2005/12/05/chess-diagrams/</link>
		<comments>http://chess.verhelst.org/2005/12/05/chess-diagrams/#comments</comments>
		<pubDate>Mon, 05 Dec 2005 13:22:38 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
	<category>Programs</category>
		<guid>http://chess.verhelst.org/2005/12/05/chess-diagrams/</guid>
		<description><![CDATA[	A list of programs and scripts for generating chess diagrams.]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.enpassant.dk/chess/diaeng.htm">A list of programs and scripts for generating chess diagrams</a>.</p>]]></content:encoded>
			<wfw:commentRSS>http://chess.verhelst.org/2005/12/05/chess-diagrams/feed/</wfw:commentRSS>
	</item>
		<item>
		<title>Scalable Search in Computer Chess</title>
		<link>http://chess.verhelst.org/2005/08/29/scalable-search-in-computer-chess/</link>
		<comments>http://chess.verhelst.org/2005/08/29/scalable-search-in-computer-chess/#comments</comments>
		<pubDate>Mon, 29 Aug 2005 11:08:00 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
	<category>Books</category>
		<guid>http://chess.verhelst.org/2005/08/29/scalable-search-in-computer-chess/</guid>
		<description><![CDATA[	Scalable Search in Computer Chess: Algorithmic Enhancements and Experiments at High Search Depths

	The book presents new results of computer-chess research in the areas of selective forward pruning, the efficient application of game-theoretical knowledge, and the behavior of the search at increasing depths. It shows how to make sophisticated game-tree searchers more scalable at ever higher [...]]]></description>
			<content:encoded><![CDATA[	<p><iframe align=right src="http://rcm.amazon.com/e/cm?t=computerchess-20&#038;o=1&#038;p=8&#038;l=as1&#038;asins=3528057327&#038;fc1=000000&#038;=1&#038;lc1=0000ff&#038;bc1=000000&#038;lt1=_blank&#038;IS2=1&#038;f=ifr&#038;bg1=ffffff&#038;f=ifr" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe>Scalable Search in Computer Chess: Algorithmic Enhancements and Experiments at High Search Depths</p>

	<p>The book presents new results of computer-chess research in the areas of selective forward pruning, the efficient application of game-theoretical knowledge, and the behavior of the search at increasing depths. It shows how to make sophisticated game-tree searchers more scalable at ever higher depths.<br />
<a id="more-21"></a><br />
<em>Ernst A. Heinz</em><br />
<strong>Scalable Search in Computer Chess</strong><br />
Morgan Kaufmann Publishers (December, 1999)<br />
ISBN: 3528057327</p>

	<p><strong>Table of contents</strong></p>

<ul>
	<li>Intro
<ul>
	<li>0  Computer-Chess Primer</li>
</ul></li>
	<li>Part I &#8212; Forward Pruning without Tears
<ul>
	<li>1  Adaptive Null-Move Pruning</li>
	<li>2  Extended Futility Pruning</li>
	<li>3  <span class="caps">AEL</span> Pruning</li>
</ul></li>
	<li>Part II &#8212; Integration of Perfect Knowledge
<ul>
	<li>4  Efficient Interior-Node Recognition</li>
	<li>5  Index Schemes of Endgame Databases</li>
	<li>6  Knowledgeable Endgame Databases</li>
</ul></li>
	<li>Part <span class="caps">III</span> &#8212; Search Behaviour at Increasing Depths
<ul>
	<li>7  DarkThought Goes Deep</li>
	<li>8  Modeling the &#8220;Go Deep&#8221; Behaviour</li>
	<li>9  Self-Play Experiments Revisited</li>
	<li>Perspectives on Future Work</li>
</ul></li>
	<li>Part IV &#8212; Appendices
<ul>
	<li>A  How DarkThought Plays Chess</li>
	<li>B  Tournament History of DarkThought</li>
	<li>C  DarkThought and Test Suites</li>
	<li>D  DarkThought at Test Games</li>
</ul></li>
</ul>]]></content:encoded>
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	</item>
		<item>
		<title>Advances in Computer Chess 5</title>
		<link>http://chess.verhelst.org/2005/08/25/advances-in-computer-chess-5/</link>
		<comments>http://chess.verhelst.org/2005/08/25/advances-in-computer-chess-5/#comments</comments>
		<pubDate>Thu, 25 Aug 2005 10:20:01 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
	<category>Books</category>
		<guid>http://chess.verhelst.org/2005/08/25/advances-in-computer-chess-5/</guid>
		<description><![CDATA[	

D.F. Beal (editor)
Advances in Computer Chess 5
Elsevier Science Publishing, 1989
ISBN 0-444-87159-4

	Table of contents

	Some Special Benefits of Advances in Computer Chess (Keynote Address), A.D. de Groot 
	Measuring the Performance Potential of Chess Programs, H. Berliner et al.
	An Incremental Negamax Algorithm, I. Althöfer
	Reasoning with Uncertainty in Computer Chess, H. Horacek 
	Experiments with the Null Move, D.F. Beal
	Weight [...]]]></description>
			<content:encoded><![CDATA[	<p><iframe align=right src="http://rcm.amazon.com/e/cm?t=computerchess-20&#038;o=1&#038;p=8&#038;l=as1&#038;asins=0444871594&#038;fc1=000000&#038;=1&#038;lc1=0000ff&#038;bc1=000000&#038;lt1=_blank&#038;IS2=1&#038;f=ifr&#038;bg1=ffffff&#038;f=ifr" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe><br />
<a id="more-20"></a><br />
<em>D.F. Beal (editor)</em><br />
<strong>Advances in Computer Chess 5</strong><br />
Elsevier Science Publishing, 1989<br />
<span class="caps">ISBN</span> 0-444-87159-4</p>

	<p><strong>Table of contents</strong><br />
<ul>
	<li>Some Special Benefits of Advances in Computer Chess (Keynote Address), <em>A.D. de Groot</em> </li>
	<li>Measuring the Performance Potential of Chess Programs, <em>H. Berliner et al.</em></li>
	<li>An Incremental Negamax Algorithm, <em>I. Althöfer</em></li>
	<li>Reasoning with Uncertainty in Computer Chess, <em>H. Horacek</em> </li>
	<li>Experiments with the Null Move, <em>D.F. Beal</em></li>
	<li>Weight Assessment in Evaluation Functions, <em>M. v.d. Meulen</em></li>
	<li>Notions of Evaluation Functions Tested Against Grandmaster Games, <em>D. Hartmann</em> </li>
	<li>A Model of Chess Knowledge &#8211; Planning Structures and Constituent Analysis, <em>R. Seidel</em> </li>
	<li>Towards a Theory of Knowledge, <em>H. Kaindl</em></li>
	<li>Interactive Solution of King and Pawn Endings, <em>A.N. Walker</em> </li>
	<li>Conspiracy Numbers, <em>J. Schaeffer</em></li>
	<li>A Knowledge-Based System and a Development Interface for the Middle Game in Chess, <em>P. Ciancarini, M. Gaspari</em></li>
	<li>Performance Improvements in Problem-Solving Programs since 1984, <em>L. Lindner</em> </li>
	<li>Generalized Minimax Algorithms Are No Better Error Correctors than Minimax Itself, <em>I. Althöfer</em></li>
	<li>Some Innovations Introduced by Hitech, <em>H. Berliner</em></li>
	<li>Perfect Knowledge and Beyond, <em>S.T. Dekker, H.J. v.d. Herik, I.S. Herschberg</em> </li>
	<li>Efficient Pattern Recognition in Large Game Trees, <em>R.W.G. Hünen</em></li><br />
</ul></p>]]></content:encoded>
			<wfw:commentRSS>http://chess.verhelst.org/2005/08/25/advances-in-computer-chess-5/feed/</wfw:commentRSS>
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		<item>
		<title>Advances in Computer Chess 4</title>
		<link>http://chess.verhelst.org/2005/08/25/advances-in-computer-chess-4/</link>
		<comments>http://chess.verhelst.org/2005/08/25/advances-in-computer-chess-4/#comments</comments>
		<pubDate>Thu, 25 Aug 2005 08:29:09 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
	<category>Books</category>
		<guid>http://chess.verhelst.org/2005/08/25/advances-in-computer-chess-4/</guid>
		<description><![CDATA[	
Proceedings of the International Conference, Brunel University, UK, 1984.

D.F. Beal (editor)
Advances in Computer Chess 4
Pergamon Press, 1986
ISBN 0-08-029763-3

	Table of contents

	Towards a knowledge accelerator, D Michie
	Cray Blitz, R M Hyatt, A E Gower, H L Nelson
	Deriving correct pattern descriptions and rules for the KRK endgame by deductive methods, R Seidel
	Multiprocessor tree-search experiments, T A Marsland, M [...]]]></description>
			<content:encoded><![CDATA[	<p><iframe align=right src="http://rcm.amazon.com/e/cm?t=computerchess-20&#038;o=1&#038;p=8&#038;l=as1&#038;asins=0080297633&#038;fc1=000000&#038;=1&#038;lc1=0000ff&#038;bc1=000000&#038;lt1=_blank&#038;IS2=1&#038;f=ifr&#038;bg1=ffffff&#038;f=ifr" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe><br />
Proceedings of the International Conference, Brunel University, UK, 1984.<br />
<a id="more-19"></a><br />
<em>D.F. Beal (editor)</em><br />
<strong>Advances in Computer Chess 4</strong><br />
Pergamon Press, 1986<br />
<span class="caps">ISBN</span> 0-08-029763-3</p>

	<p><strong>Table of contents</strong><br />
<ul>
	<li>Towards a knowledge accelerator, <em>D Michie</em></li>
	<li>Cray Blitz, <em>R M Hyatt, A E Gower, H L Nelson</em></li>
	<li>Deriving correct pattern descriptions and rules for the <span class="caps">KRK</span> endgame by deductive methods, <em>R Seidel</em></li>
	<li>Multiprocessor tree-search experiments, <em>T A Marsland, M Olafsson, J Schaeffer</em></li>
	<li>Artificial stupidity, <em>W R Hartston</em></li>
	<li>Experiments in chess cognition, <em>D Kopec, M Newborn, W Yu</em></li>
	<li>Problem solving: the present and possibilities for development, <em>L Lindner</em></li>
	<li>Presence and absence of pathology on game trees, <em>G Schrüfer</em></li>
	<li>Detection of positional patterns in chess, <em>I Bratko, P Tancig, S Tancig</em></li>
	<li>N.N.: a case study in chess knowledge representation, <em>B Owsnicki, K von Luck</em></li>
	<li>A self-commenting facility for inductively synthesised endgame expertise, <em>A Shapiro, D Michie</em></li>
	<li>Computer chess at Carnegie-Mellon University, <em>H J Berliner</em></li>
	<li>Chess master versus computer, <em>D N Levy</em><br />
</li><br />
</ul></p>]]></content:encoded>
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	</item>
		<item>
		<title>ExaChess 3.1.3</title>
		<link>http://chess.verhelst.org/2005/06/15/exachess-313/</link>
		<comments>http://chess.verhelst.org/2005/06/15/exachess-313/#comments</comments>
		<pubDate>Wed, 15 Jun 2005 09:18:48 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
	<category>Mac</category>
		<guid>http://chess.verhelst.org/2005/06/15/exachess-313/</guid>
		<description><![CDATA[	Exachess is a chess-database program for the Macintosh that can be used to store collections of chess games or to play games with with several chess-engines. There is a free Lite version and a paid Pro version.]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.exachess.com/index.html">Exachess</a> is a chess-database program for the Macintosh that can be used to store collections of chess games or to play games with with several <a href="http://www.exachess.com/downloads.html#engines">chess-engines</a>. There is a free Lite version and a paid Pro version.</p>]]></content:encoded>
			<wfw:commentRSS>http://chess.verhelst.org/2005/06/15/exachess-313/feed/</wfw:commentRSS>
	</item>
		<item>
		<title>Vektor3 Chess 3.2.2</title>
		<link>http://chess.verhelst.org/2005/03/15/vektor3-chess-322/</link>
		<comments>http://chess.verhelst.org/2005/03/15/vektor3-chess-322/#comments</comments>
		<pubDate>Tue, 15 Mar 2005 13:13:22 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
	<category>Mac</category>
		<guid>http://chess.verhelst.org/2005/03/15/vektor3-chess-322/</guid>
		<description><![CDATA[	Vektor3 Chess is a chess program for the Mac with features that include a customizable chessboard with multiple piece sets, multiple documents, multithreading, support for variations, annotation editor with text styles, move annotations and diagrams, several playing levels, opening book, game analysis, position editor, PGN import and export, HTML export, speech, multiple undo and redo, [...]]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.schubert-it.com/vektor3/">Vektor3 Chess</a> is a chess program for the Mac with features that include a customizable chessboard with multiple piece sets, multiple documents, multithreading, support for variations, annotation editor with text styles, move annotations and diagrams, several playing levels, opening book, game analysis, position editor, <span class="caps">PGN</span> import and export, <span class="caps">HTML</span> export, speech, multiple undo and redo, <span class="caps">HTML</span> help including rules of chess.</p>]]></content:encoded>
			<wfw:commentRSS>http://chess.verhelst.org/2005/03/15/vektor3-chess-322/feed/</wfw:commentRSS>
	</item>
	</channel>
</rss>
